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2021 테슬라 모델 Y 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
Sep 8, 2020
CheckMate Pro 공인
형식
원주민
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3ds Max 2015  |  Default Scanline rendererVersion
3D Studio
FBX
OBJ
3D 모델 명세서
140,144 다각형
153,482 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 1452453
2005 이후 344 제품
320
20

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
High detailed 3D model of 2021 Tesla Model Y with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 16 textures, which vary in resolution from 796x33px to 5200x5200px
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 140,144 faces and 153,482 vertices
       MeshSmooth iteration 1: 559,639 faces and 586,634 vertices
       MeshSmooth iteration 2: 2,238,556 faces and 2,291,928 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 140,144 faces and 153,482 vertices
       Subdivision iteration 1: 559,639 faces and 586,634 vertices
       Subdivision iteration 2: 2,238,556 faces and 2,291,928 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 140,144 faces and 153,482 vertices
       Subdivision iteration 1: 559,639 faces and 586,634 vertices
       Subdivision iteration 2: 2,238,556 faces and 2,291,928 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 140,144 faces and 153,482 vertices
       medium: 559,639 faces and 586,634 vertices
       high: 2,238,556 faces and 2,291,928 vertices

   - .3DS format (3 files included):
       low: 279,351 faces and 161,694 vertices
       medium: 1,119,278 faces and 603,377 vertices
       high: 4,477,112 faces and 2,368,951 vertices
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