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2019 GMC Sierra AT4 3D 모델

$199
GM License
- 공식 라이센스 제품

요청 된 각 용도는 개별적으로 검토되며 승인자의 재량에 따라 승인 또는 거부됩니다.

GM License
- 공식 라이센스 제품

요청 된 각 용도는 개별적으로 검토되며 승인자의 재량에 따라 승인 또는 거부됩니다.

포함 된 형식
Aug 8, 2019
CheckMate Pro 공인
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D 모델 명세서
제품 ID:1433834
게시 됨:
기하학:Polygonal Quads/Tris
다각형:324,441
정점들:356,156
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 October 2005
현재 판매 중 346 제작품
업적:
제품 등급
등급 없음
기술
High detailed 3D model of 2019 GMC Sierra AT4 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 324,441 faces and 356,156 vertices
       MeshSmooth iteration 1: 1,294,858 faces and 1,359,604 vertices
       MeshSmooth iteration 2: 5,179,432 faces and 5,307,334 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 324,441 faces and 356,156 vertices
       Subdivision iteration 1: 1,294,858 faces and 1,359,604 vertices
       Subdivision iteration 2: 5,179,432 faces and 5,307,334 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 324,441 faces and 356,150 vertices
       Subdivision iteration 1: 1,294,858 faces and 1,359,604 vertices
       Subdivision iteration 2: 5,179,432 faces and 5,307,334 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 324,441 faces and 356,156 vertices
       medium: 1,294,858 faces and 1,359,604 vertices
       high: 5,179,432 faces and 5,307,334 vertices

   - .3DS format (3 files included):
       low: 645,976 faces and 388,482 vertices
       medium: 2,589,712 faces and 1,443,808 vertices
       high: 10,358,864 faces and 5,590,109 vertices
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