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2019 시보레 블레이저 RS 3D 모델

GM License
- 공식 라이센스 제품

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

포함 된 형식
Aug 8, 2019
CheckMate Pro 공인
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
OBJ
FBX

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3D 모델 명세서
제품 ID:1409806
게시 됨:
기하학:Polygonal Quads/Tris
다각형:193,135
정점들:214,909
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 October 2005
현재 판매 중 353 제작품
업적:
제품 등급
등급 없음
카테고리

법적 고지: 이 모델, 포함하는 상표 "michelin",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
High detailed 3D model of 2019 Chevrolet Blazer RS with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 19 textures, which vary in resolution from 33x2500px to 3072x3072px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 193,135 faces and 214,909 vertices
       MeshSmooth iteration 1: 771,257 faces and 815,406 vertices
       MeshSmooth iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 193,135 faces and 214,909 vertices
       Subdivision iteration 1: 771,257 faces and 815,406 vertices
       Subdivision iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 193,135 faces and 214,909 vertices
       Subdivision iteration 1: 771,257 faces and 815,406 vertices
       Subdivision iteration 2: 3,085,028 faces and 3,172,644 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 193,135 faces and 214,909 vertices
       medium: 771,257 faces and 815,406 vertices
       high: 3,085,028 faces and 3,172,644 vertices

   - .3DS format (3 files included):
       low: 384,987 faces and 297,470 vertices
       medium: 1,542,514 faces and 972,685 vertices
       high: 6,170,056 faces and 3,172,644 vertices
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