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2018 Ford F-150 3D 모델

Aug 6, 2020
CheckMate Pro 공인
형식
원주민
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Software
Maya 2015  |  V-Ray 3.10.01
3D Studio
FBX
OBJ
3D 모델 명세서
237,778 다각형
258,915 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 1157286
2005 이후 424 제품
284
110

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연중 무휴 라이브 채팅
High detailed 3D model of 2018 Ford F-150 with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 7 textures, which vary in resolution from 640x640px to 3072x3072px
    - Windshield and rear window are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 237,576 faces and 258,674 vertices
       MeshSmooth iteration 1: 948,725 faces and 991,809 vertices
       MeshSmooth iteration 2: 3,794,900 faces and 3,880,377 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 237,576 faces and 258,674 vertices
       Subdivision iteration 1: 948,725 faces and 991,809 vertices
       Subdivision iteration 2: 3,794,900 faces and 3,880,377 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 237,576 faces and 258,672 vertices
       Subdivision iteration 1: 948,725 faces and 991,805 vertices
       Subdivision iteration 2: 3,794,900 faces and 3,880,369 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 237,576 faces and 258,674 vertices
       medium: 948,725 faces and 991,809 vertices
       high: 3,794,900 faces and 3,880,377 vertices

   - .3DS format (3 files included):
       low: 473,573 faces and 372,151 vertices
       medium: 1,897,450 faces and 1,217,156 vertices
       high: 7,589,798 faces and 4,408,638 vertices
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