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2018 Chevrolet Equinox 3D 모델

GM License
- 공식 라이센스 제품

General Motors has specified allowed uses for this content, including editorial and non-commerical use. Each requested use will be reviewed on a case-by-case basis, and approved or denied at GM's sole discretion.

포함 된 형식
Mar 9, 2018
CheckMate Pro 공인
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D 모델 명세서
제품 ID:1201475
게시 됨:
기하학:Polygonal Quads/Tris
다각형:150,025
정점들:170,503
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 October 2005
현재 판매 중 356 제작품
업적:
제품 등급
2 제출 된 등급
카테고리

법적 고지: 이 모델, 포함하는 상표 "dunlop tires",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
High detailed 3D model of 2018 Chevrolet Equinox with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 14 textures, which vary in resolution from 900x900px to 4096x4096px
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 149,823 faces and 170,262 vertices
       MeshSmooth iteration 1: 598,265 faces and 639,278 vertices
       MeshSmooth iteration 2: 2,393,060 faces and 2,474,194 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 149,823 faces and 170,262 vertices
       Subdivision iteration 1: 598,265 faces and 639,278 vertices
       Subdivision iteration 2: 2,393,060 faces and 2,474,194 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 149,823 faces and 170,262 vertices
       Subdivision iteration 1: 598,265 faces and 639,278 vertices
       Subdivision iteration 2: 2,393,060 faces and 2,474,194 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 149,823 faces and 170,262 vertices
       medium: 598,265 faces and 639,278 vertices
       high: 2,393,060 faces and 2,474,194 vertices

   - .3DS format (3 files included):
       low: 298,619 faces and 172,009 vertices
       medium: 1,196,530 faces and 643,701 vertices
       high: 4,786,120 faces and 2,520,469 vertices

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