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2020 메르세데스 - 벤츠 GLC 3D 모델

$199
또는
로열티 무료 라이센스
- 사설 만 사용
이 모델에 표시된 지적 재산권 , 포함하는 상표 "mercedes-benz",은 원본 권리 보유자와 관련이 없으며 광고 문안 사용 제한 .
포함 된 형식
May 31, 2019
CheckMate Pro 공인
3ds Max 2015 Corona 1.7
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Hardware 2.0
3D Studio
FBX
OBJ

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3D 모델 명세서
제품 ID:1411053
게시 됨:
기하학:Polygonal Quads/Tris
다각형:301,836
정점들:354,076
텍스처:Yes
기재:Yes
리깅:No
애니메이션:No
UV 매핑 됨:Yes
포장되지 않은 자외선:Mixed
예술가
TurboSquid 회원 가입일 October 2005
현재 판매 중 349 제작품
업적:
제품 등급
등급 없음
카테고리

법적 고지: 이 모델, 포함하는 상표 "mercedes-benz",에 표시된 지적 재산권은 원래 저작권 보유자와 관련이 없거나 보증 대상이 아닙니다.

기술
High detailed 3D model of 2020 Mercedes-Benz GLC with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 21 textures, which vary in resolution from 128x128px to 4000x4000px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 1.7

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 301,836 faces and 354,076 vertices
       MeshSmooth iteration 1: 1,205,511 faces and 1,308,891 vertices
       MeshSmooth iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 301,836 faces and 354,076 vertices
       Subdivision iteration 1: 1,205,511 faces and 1,308,891 vertices
       Subdivision iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 301,836 faces and 354,076 vertices
       Subdivision iteration 1: 1,205,511 faces and 1,308,891 vertices
       Subdivision iteration 2: 4,822,044 faces and 5,025,871 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 301,836 faces and 354,076 vertices
       medium: 1,205,511 faces and 1,308,891 vertices
       high: 4,822,044 faces and 5,025,871 vertices

   - .3DS format (3 files included):
       low: 601,839 faces and 395,004 vertices
       medium: 2,411,022 faces and 1,391,568 vertices
       high: 9,644,088 faces and 5,230,021 vertices
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