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2020 랜드 로버 디스커버리 스포츠 3D 모델

3D 모델 라이센스: 표준    업그레이드 라이센스
Aug 1, 2011
CheckMate Pro 공인
형식
원주민
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.0
3D Studio
FBX
OBJ
3D 모델 명세서
307,135 다각형
340,150 정점들
Polygonal Quads/Tris 기하학
텍스처
기재
UV 매핑 됨
Mixed 포장되지 않은 자외선
제품 ID: 1438183
2005 이후 344 제품
320
20

질문 있니? 지금 우리와 채팅하십시오.

연중 무휴 라이브 채팅
High detailed 3D model of 2020 Land Rover Discovery Sport with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with Corona and Standard 3ds Max materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 22. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 20 textures, which vary in resolution from 33x796px to 4096x4096px
    - Windshield, rear window and back side windows are using high resolution transparency mask texture
    - Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3DS format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 307,135 faces and 340,150 vertices
       MeshSmooth iteration 1: 1,224,812 faces and 1,293,624 vertices
       MeshSmooth iteration 2: 4,899,248 faces and 5,035,926 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 307,135 faces and 340,150 vertices
       Subdivision iteration 1: 1,224,812 faces and 1,293,624 vertices
       Subdivision iteration 2: 4,899,248 faces and 5,035,926 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 307,135 faces and 340,147 vertices
       Subdivision iteration 1: 1,224,812 faces and 1,293,624 vertices
       Subdivision iteration 2: 4,899,248 faces and 5,035,926 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 307,135 faces and 340,150 vertices
       medium: 1,224,812 faces and 1,293,624 vertices
       high: 4,899,248 faces and 5,035,926 vertices

   - .3DS format (3 files included):
       low: 610,542 faces and 399,245 vertices
       medium: 2,449,624 faces and 1,422,701 vertices
       high: 9,798,496 faces and 5,395,049 vertices
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