High detailed 3D model of 2019 Toyota Prius with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 19. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 19 textures, which vary in resolution from 300x350px to 4096x4096px - Previews rendered in 3ds Max 2015 with Corona 1.7
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 184,718 faces and 202,246 vertices MeshSmooth iteration 1: 733,481 faces and 773,171 vertices MeshSmooth iteration 2: 2,933,924 faces and 3,012,547 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 184,718 faces and 202,246 vertices Subdivision iteration 1: 733,481 faces and 773,171 vertices Subdivision iteration 2: 2,933,924 faces and 3,012,547 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 184,717 faces and 202,245 vertices Subdivision iteration 1: 733,477 faces and 773,167 vertices Subdivision iteration 2: 2,933,908 faces and 3,012,531 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 184,718 faces and 202,246 vertices medium: 733,481 faces and 773,171 vertices high: 2,933,924 faces and 3,012,547 vertices
- .3DS format (3 files included): low: 364,045 faces and 220,895 vertices medium: 1,466,962 faces and 816,942 vertices high: 5,867,848 faces and 3,157,079 vertices