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UE4用のモジュラー放棄シェルター3Dモデル

によって Abandoned World
3Dモデルライセンス: 標準    アップグレードライセンス
フォーマット
ネイティブ
Unreal 4.19  |  Other
FBX
PBR Textures
3D モデル 仕様
1 多角形
1 頂点
Polygonal Tris only ジオメトリ
テクスチャ
材料
UVマップ
overlapping ラップされていないUV
製品番号: 1854312
177製品
2014以降

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年中無休のライブチャット

A set of modular elements with which you can create an underground shelter or bunker and make filling for it. Available elements: architectural modules, military vehicle, many interior objects, furniture, garbage, lighting, electronics, books, posters and other content.

Version for Unity: Modular Abandoned Shelter for Unity

Technical Details

Unreal Engine Version: 4.19 and later

Features:

  • Reasonable poly count
  • Reused Textures for less stress on memory
  • Optimized the density of the textures
  • PBR Materials
  • 17 Seamless materials
  • Unwrapped static lighting maps for all Meshes
  • Pipes have several material options: new, old, dirty, blue, green, red, yellow
  • Several colors for walls, electrical panels and tanks

Texture Sizes:

  • 4096 - 87x
  • 2048 - 76x
  • 1024 - 6x
  • 1600 - 1x
  • 256x16 - 1x

Tris count:

  • Off-Road Vehicle fully assembled with engine - 69947 tris and 39114 verts
  • Bodywork with the engine - 57889 tris and 32386 verts
  • Bodywork without engine - 42720 tris and 24162 verts
  • Off-Road Elements - 354-2968 tris
  • Architecture - 2-2903 tris
  • Box - 12-1040 tris
  • Doors and Doorway - 84 - 4636 tris
  • Electrical Equipment - 42-2904 tris, Disel Generator 28568 tris, Radios - 647-5164 tris
  • Furniture - 36-1392 tris
  • Sing, books, posters - 16-116 tris
  • Support object, wire, trash - 4-2180 tris
  • Tube, cistern, vent - 40-3088 tris
  • Other Equipment - 44-1724 tris

Collision: Yes - Handmade + Auto

LODs: No

Number of Meshes: 370

Number of Materials and Material Instances: 68

Number of Textures: 171

Supported Development Platforms: PC, Console

Supported Target Build Platforms: Windows

Additional files:

  • Models from the project in the format FBX 2018
  • Textures from the project in the format TGA
  • Texture Maps: BaseColor, Normal Map, ORM (Occlusion/Roughness/Metallic)
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