特別なオファー! オフ

:::
選択された商品のみで他の商品を見る マイアカウント.

漫画の十代の少女3Dモデル

によって Denys Almaral
$79
または
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
ステムセル認定
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Unreal 4.10
Unity 5.4
Cinema 4D R18 Advanced Render
glTF 2.0
OBJ
FBX Specular v
FBX Metallic v
teenGirl_full_003_PAINT_ONLY_00_006.zip
3dCoat project with all lowpoly paint objects. Ide

あなたが必要とするファイルフォーマットが見えませんか?

無料ファイル形式変換

完全な自信

質問がありますか?今私達とチャットしてください。

今すぐライブチャット24/7
3D モデル 仕様
製品番号:1409602
公開済み:
ジオメトリ:Polygonal Quads only
多角形:12,870
頂点:13,135
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Yes, non-overlapping
アーティスト
TurboSquid メンバー登録 January 2005
現在販売しています 190 製品
実績:
製品の評価
未評価
説明
All purpose off-line rendering and real-time 3D Cartoon Teenager Girl character.
Modeled with 3ds Max 2015 and textured with 3d-Coat 4.8.
Suitable for general animation and also optimized for real-time applications with PBR materials.

|| CONCEPT & DESIGN ||

Cute young teenager about 17 to 20 years old, white pink skin with orange hair, green eyes and round face. She is wearing a fresh summer outfit with blue short jeans and pink shirt. This cartoon is intended to represent a pretty, young woman, school girl, of many possible nationalities: European, american, latina, Brazilian, Italian, and others.
*** This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental.***

|| SPECS ||

Composed by 18 separated meshes.
12870 quad polygons and 12135 vertices.
.Max format usesTurboSmooth (99k polygons) for off-line rendering.
Materials are setup accordingly for each renderer and conversion, thanks to Stemcell.
First 8 images in the presentation are rendered with mental ray on 3ds Max.
Model is in T-Pose and is NOT rigged.

|| TEXTURES & MATERIALS ||

The character is organized in 4 sets, that each of them share the same material and UVs:
1-fullBody
2-fullOutfit
3-hair
4-eyeCristal
(You can select the corresponding objects on Max using the selection set with the same name.)

Eeach material (or UV set) includes the following maps for Specular Workflow:
_Diffuse,
_Glossiness,
_Normal,
_Specular
And for Metal-Rougness workflow:
_BaseColor,
_Metallic,
_Normal,
_Roughness,
_AO(Ambient Occlusion)

All maps are PNG at 4096x4096 pixels except transparent material 'eyeCristal' at 512x512 píxels.

|| GENERAL ||

Model is built to real-world scale
Units used: Centimeters. Model is 158 centimeters tall. 1unit = 1cm.
Scene objects are organized by one group and one layer.
関連製品
アーティストの他の商品