Fully rigged Tinker Bell model . 217 cm in height with wings included .
Wings ; ----------- - Wings are scalable and can be tilted. - Automated / Manual wing flaps with time / speed / angle controls. (see video 'instructional')
Eyes; --------- -Automated fleshy eyes with 'blink' and 'open wide' controls via 'Eyelid R' and 'Eyelid L' sliders . -Parent to World or free FK mode . (see video 'instructional' and 'flesy eyes')
Foot ; --------- -Reverse foot roll , banking , heel / toe pivots , toe swivel in IK mode .
Arms/Hands; ------------------ -controllers for each joint including metacarpal parts to provide gestures easily. -Arms can be pinned to World or Shoulder via 'Pin' attribute under F_L_ArmkIK_Ctrl / F_R_IK_Ctrl .
Head; ---------- -half smile , smile , kiss , blow , open mouth , lower teeth offset , A , E , O , B/M/P, U , V/F , blendshapes and eyebrow and eyelid controls. -FK / World (pins to world) modes are available via 'FK or World' attribute under F_head_Ctrl.
Spine; --------- Spine has a hybrid FK/IK system and easy to use. Two controllers are available . One for the shoulders and one for the hip.
Hair; ------- hair uses XGen , no additional plugin needed.
IK/FK snap tool; ---------------------- -Available as MEL script to execute ( fkik_SnapTool ) .Also by the 'S' switchers (located on hands and feet ) you can manually switch between FK/IK . ( see video 'instructional' )
Limitations ; ---------------- -Mesh is NON-scalable due to distance nodes and hair setup . -Spine is NON-stretchy. -Hand presets such as fist , curl or similar gestures are not available .