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スフィンクスキャット(4)(Rigged)3Dモデル

によって Furok
$499
または
ロイヤリティフリーライセンス
- すべての拡張用途
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
May 24, 2019
CheckMate Pro 認定済み
Sphynx_Black_ADD.rar
PNG and PSD textures, and cornea stages.
Skinned_Mesh.rar
Skinned mesh as FBX
RIG_Only.rar
Separated RIG scene

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3D モデル 仕様
製品番号:1405762
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:49,265
頂点:49,261
テクスチャ:Yes
材料:Yes
堅い:Yes
アニメ化:No
UVマップ:Yes
ラップされていないUV:Yes, non-overlapping
アーティスト
TurboSquid メンバー登録 February 2014
現在販売しています 62 製品
実績:
製品の評価
3 提出された評価
説明
High detailed realistic Sphynx Cat model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Claws, eyes, gum, teeth and tongue are separated meshes.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

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POLYCOUNT: 48845 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 30447 polygons.

All other meshes (claws, eyeballs, mouth, teeth) is 18398 polygons.

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TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Eye Cornea (1024x1024)
- Eye Sclera (2048x2048)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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EYES

-There is ColorCorrect node in Hypershade after Cornea texure, so you can adjust Hue and Saturation to get any color of eye, without texture editing.

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a lot of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section. Rig very flexible and deep.

-Skinned mesh also available as FBX file in supporting items section.
-Rig only scene itself also available as .mb file in supporting items section.

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LIGHT RELATIONSHIPS

-Ground plane is not affected by lights: Back_Down_Light, Side_Light, Back_Contour_Light because of specific location.
-Back_Down_Light is not affect Sphynx_Eye_Shell_L_mesh and Sphynx_Eye_Shell_R_mesh to avoid ugly highlight.

You can change this, if you want, in In Relationship Editors > Light Linking.

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NOTE: This model contains poles (more than 5 edges that converge to a single vertex) in the center of eye mesh (see wireframe screens).

Model provided in the standart rigging pose.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!
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