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ウィリアムズF1 FW42フォーミュラ1シーズン20193Dモデル

によって OpticalDreamSoft
$89
または
ロイヤリティフリーライセンス
- 編集上の使用のみ
このモデルに示されている知的所有権, 含んでいる ブランド "williams" そして "formula 1 racing",は、元の権利所有者と提携または承認されていないため、編集上の使用制限の下で使用する必要があります
含まれているフォーマット
Apr 1, 2019
CheckMate Lite 認定済み
3ds Max 2016 V-Ray 3.30.04
3D Studio
DXF 2010
FBX
OBJ
STL

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3D モデル 仕様
製品番号:1389662
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:27,278
頂点:27,397
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Mixed
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TurboSquid メンバー登録 July 2008
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法的通知: このモデルに示されている知的所有権, 含んでいる ブランド "williams" そして "formula 1 racing",は、元の権利保有者と提携も承認もしていません。

説明
Low-poly subdivision-ready 3D model of ROKiT Williams Racing F1 FW42 Formula 1 Season 2019 with PBR materials (Specular and Metallic workflows).

Advantages of the model:

- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations;
- Divided into functional parts and grouped for easy editing and using in game engines;
- The model consists of 35 separate objects grouped together. Each of these objects has a simple and understandable name;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!


Model specifications:

Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image.

- Polygons count: 27,278 (no n-gons)
    Subdivision 1 polygons count: 216,368
    Subdivision 2 polygons count: 865,472
- Vertices count: 27,397
- Unit Scale: Metric / Centimeters


Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.

Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
- MAX (2016)
- FBX
- OBJ
- 3DS
- DXF (2010)
- STL


You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
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