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ラプター3Dモデル

によって Gnimmel
3D モデル 仕様
0 多角形
0 頂点
Polygonal ジオメトリ
テクスチャ
Unknown ラップされていないUV
堅い
製品番号: 313705
2製品
2000以降

質問がありますか?今私達とチャットしてください。

年中無休のライブチャット
This character is fully rigged and ready to animate in Maya 5 complete or higher. It contains muscles created with pose space deformation to add more realistic movement to the skin in areas like the legs, body, tail and neck. Pose space drivers are driven by expressions so no third party plug-ins are required.
Both arms and legs can be animated in FK or IK and blended between. The spine and neck both use a stretchy spine set up so all controls can be independently posed. Stretch gages are visible on the controls so the animator knows how far he/she is stretching the creature.
The tail contains an automatic secondary motion expression which gives the tail a more fluid motion when turned on. The secondary motion can be controlled by a weight attribute which can also be turned off for full control.

The rig also contains a proxy rig to allow animators real time feed back while animating.

The render mesh is also linked to a subdivision control which subdivides the mesh for smoother renders.

For more information about the controls, please take a look at the control help doc.

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