High resolution low poly model of real human skeleton from ancient burial.
Clean topology and no N-Gons. Model created in real world size, dimensions 161cm x 99cm x 24cm. This model it is only one object without any subobjects. This model has non-overlapping lightmap UV. Model unwrapped manually to make most efficient use of the UV space. This model contains poles (more than 5 edges that converge to a single vertex.) The geometry has been triangulated to ensure it shades as accurately as possible in game engines . High resolution texture included (.targa) Bace Color (8192 x 8192) Normal (8192 x 8192) and Normal with inverted green for your ease of use Ambient occlusion (8192 x 8192) Roughness (8192 x 8192) Curvature (8192 x 8192)
Tested in Unreal Engine 4 Tested in Unity Engine No special plugins needed. .obj and .fbx versions exported from 3ds Max 2012. All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed). Intended for game or real time use, but have enough details to be used as background element, in design visualisation or film. Can be used very well in 3DS Max, Unreal Engine, Unity or any similar softwares.
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The scanned high poly mesh in .obj format and texture in .png
The high poly models used to bake texture maps is also available in the substance folder in .fbx format. Substance Painter source file also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
If you have any questions or suggestions on optimizing the model for your individual needs, please contact us directly or through the support service.