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ラプター3Dモデル

によって csveen
3Dモデルライセンス: 標準    アップグレードライセンス
Mar 17, 2016
CheckMate Pro 認定済み
フォーマット
ネイティブ
3ds Max 2016  |  V-Ray 3.00
ZBrush 4r7  |  Other
3ds Max 2016  |  mental ray
3ds Max
USDz
OBJ
glTF
Raptor_psd_files.zip
3D モデル 仕様
17,017 多角形
17,167 頂点
Polygonal Quads only ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
製品番号: 1012758
18製品
2002以降

質問がありますか?今私達とチャットしてください。

年中無休のライブチャット
This is a detailed and realistic model of a raptor dinosaur (velociraptor, deinonychus, utahraptor etc.).

* 6K 32-bit .exr displacement maps for high quality renders with Vray, Mental Ray and other renderers.

* Also includes the Zbrush-file, which gives you an open workflow where you can easily modify the model, uv's and textures if you wish, and rebake the required maps from within Zbrush.

* The topology is also well suited for animation and real-time applications by baking normalmaps from Zbrush instead of using displacement maps.

* Clean materials, logical naming conventions.

* The model also has a 'lip'-structure, which means the internal mouth structure can remain rigid while the lips move, allowing for a expressions such as snarls, gritting teeth, etc.


Product files overview:

* Includes 3dsMax file, ready-to-render using Vray 3.0, plus a Mental Ray version which requires no plugins.
* Includes Zbrush file (.ztl) with fully polypainted textures.
* Includes Master PSD-files for all textures, including uv layouts, useful for further modification and tweaking. Also note that the skin patterns are optional and can be turned off via the psd-file.

Scale:
* This model is set up using a metric (cm) system where the animal stands approximately 204 cm tall. It is close to the size of a large Deinonychus or a Utahraptor, but you may easily adjust it to any size you want to fit with any raptor subspecies.

Polygon/vertex counts without subdivision:
* Body: 4584 polys, 4612 vertices.
* Claws: 2752 polys, 2780 vertices.
* Eye: 640 polys, 610 vertices.
* Cornea: 512 polys, 482 vertices.
* Mouth: 822 polys, 853 vertices.
* Quills: 2960 polys, 3034 vertices.
* Teeth: 3592 polys, 3704 vertices.

Texture overview:
* Raptor body diffuse map, tga, 6144x6144 pixels.
* Raptor body displacement map, 32-bit exr, 6144x6144 pixels.
* Raptor body specular map, tga, 6144x6144 pixels.
* Raptor claws diffuse map, tga, 2048x2048 pixels.
* Raptor claws displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor claws specular map, tga, 2048x2048 pixels.
* Raptor eye diffuse map, tga, 2048x2048 pixels.
* Raptor eye specular map, tga, 2048x2048 pixels.
* Raptor mouth diffuse map, tga, 2048x2048 pixels.
* Raptor mouth displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor mouth specular map, tga, 2048x2048 pixels.
* Raptor quills diffuse map, tga, 2048x2048 pixels.
* Raptor quills specular map, tga, 2048x2048 pixels.
* Raptor teeth diffuse map, tga, 2048x2048 pixels.
* Raptor teeth displacement map, 32-bit exr, 2048x2048 pixels.
* Raptor teeth specular map, tga, 2048x2048 pixels.

Note that the body texture has available UV-space if one wants to combine different textures into a unified texture atlas.

----------------------------------------------------------------------------

Additional comments:

* Recommend using Vray for high quality renders. However the model should be easy to implement into any 3d software and/or rendering engine.

* Easily enable or disable the depth of field-effect in Vray as follows: Render Setup > Vray tab > Camera > check Depth of Field on/off.

* Use the MultiMap Exporter plugin in Zbrush to bake a high definition normal map if you wish to make a real-time version of the model.
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