The model was modeled in 3ds max.
The model is smootheable and easily editable. (turbosmooth, hypernurbs modifier) .
This model consists primarily of quads.
In the 3ds max version the model is organized on layers.
All objects are Unwrap
To rig this model, is necessary an organic setup with skinning of parts.
Render is done with integrated 3ds max mental ray engine.Only In 3ds max version, lighting and environment are included(Mental Ray file).
I also included a non-illuminated 3ds Max version with standard materials (if you do not use mental ray).
Lighting is included only in the 3ds Max MR version, and materials may appear different in other program formats.
For correct rendering Set gamma 2.2,input gamma 2.2,output gamma 2.2.
No 3rd party plugin needed.
The textures of the model are applied with non-overlapping UV Unwrap
The model is divided into 4 UV Unwrap layout
Head: Unwrap layout ( color specular ab bump map 4096x4096)
Torso: Unwrap layout ( color specular ab bump map 4096x4096)
Arms: Unwrap layout ( color specular ab bump map 4096x4096)
Legs: Unwrap layout ( color specular ab bump map 4096x4096)
Textures range : 4096x4096
In Accompanying Product Files section include Psd with layers.
Real world scale