3d model of a humanoid robot. It is suitable for different visual arts projects.
It has tree versions:
White paint + carbon fiber Wood + white paint + metal Scratched red paint + scratched carbon fiber
The mesh is polygonal - quads and less than 10% triangles. The levels of smooth are two - 1 and 3 on the keyboard. No problems when applying mesh smooth.
The textures used are in different size, because most of them are tiled.
Non-overlaping UVs. The density of carbon fiber can be set from the main control.
The rig is standard real scale. IK/FK switches on hands and arms. There is additional joint system (connected to the main skeleton) for the joints on the arms and legs.
There is accompanying video showing how the rig works.
By default the render background is black. For making it brighter (like on the tumbnails) change the evironment color from the camera attributes.