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メガネをかけた頑丈な漫画女性3Dモデル

によって Denys Almaral
Jun 19, 2014
CheckMate Pro 認定済み
フォーマット
ネイティブ
3ds Max 2012  |  Default Scanline
3ds Max 2010  |  Default Scanline
Texture sources as .PSD
Texture as .TIFF
3D モデル 仕様
6,149 多角形
6,658 頂点
Polygonal Quads only ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
堅い
製品番号: 826969
186製品
2005以降

質問がありますか?今私達とチャットしてください。

年中無休のライブチャット
Rigged Business woman cartoon or office worker girl character. Suitable for use in broadcast, animation shorts, advertising ( Rigged with 3ds Max 2012 )

|| CONCEPT & DESIGN ||

Business woman, young adult, between 18 and 30 years, white, with black short hair, wearing soft make up and glasses, she's wearing an executive attire with a combination of dark purple semi formal jacket with a basic top shirt under, formal black pants and common heeled black shoes. This character may be the representation of modern woman, a proactive executive, an entrepeneur, or any other suitable character. The cartoon is suitable for many nationalities, european, american, arabian, latin and others. This character is an original creation from the author based on its own knowledge and research . Any similarity with existing characters, or real persons, living or dead, is purely coincidental..

|| SPECS ||

Renderable model contains 17 separate objects,
6,149 polygons with TurboSmooth OFF
49,624 triangles with TurboSmooth ON (set to 1 iterations.)
Standard materials only.
Rendered images with Default Scanline Renderer with Ray Trace active and area shadows.

|| TEXTURES ||

4096x4096 JPG (4) - body, body_s, pants, shirt
2048x2048 JPG (3) - shirt, hair, hair_s
512x512 JPG (2) - eyes, eyes_r
Handmade Editable Texture files (.PSD) are included)
TIFF format also included.

|| GENERAL ||

Units used: Centimeters. Model is 175 centimeters tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed

|| SETUP ||

- Character Rigged with Biped system and Physique modifier. (See PDF guide)
- 34 Face expression controls.

VOICE-O-MATIC Friendly:

   If need a quick solution for automated voice synchronization given a WAV sound file, as an optional additional feature, the main product file includes a config file .VOM for Voice-o-Matic Plugin.

Make the character talk with this simple steps:
- Open Voice-o-Matic Utility Plugin
- Open a .WAV file and Click Set Active.
- Open .VOM Visemmes Mapping file provided.
- IMPORTANT: Set Values Range from 0.0 - 2.0
- Click Create Keys! DONE!

   The cool thing is this setup makes the plugin work with the Shape Sliders that this character already have, so you can easly fix and fine tune the plugin output animation.

Notice that: The .MAX files has NOT any dependence with Voice-o-Matic pluginn. You can always make manual animation for voice sync without any plugin.

See more intructions in PDF guide or product images.
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