Mid-poly bike helmet 3d model for use as it is or for subdivision. The stack of 3ds Max 9 file is intact. Obj and Fbx formats were exported without subdivision. The model has clean geometry, mostly quads, a few tris, and no Ngons. Uvs are mostly non-overlapping except for straps (shell modifier is used).
Color texture map is in PSD format with layers for easy repainting. Specular and bump maps are jpegs. All maps are 4k big.