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警察の羊飼いの犬(マホガニー)3Dモデル

によって Dannan
$199
または
ロイヤリティフリーライセンス
- すべての拡張用途
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
Nov 3, 2015
CheckMate Pro 認定済み
3ds Max 2013 V-Ray 2.30.01
Cinema 4D 11.5 Default Scanline
Cinema 4D 16 Default Scanline
Maya 2013 mental ray
ZBrush 4r7
3ds Max 2013 mental ray
Other tiff
OBJ
Other pdf

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3D モデル 仕様
製品番号:966346
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:34,265
頂点:35,284
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Mixed
アーティスト
TurboSquid メンバー登録 July 2010
現在販売しています 303 製品
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製品の評価
3 提出された評価
darthrender
Nov 17, 2015
Excellent Model, All thumbs up. I used Cinema 4D R16 Version and combined individual meshes to single mesh which was imported to UnrealEngine 4. Textures are of very high quality. The artist included Alpha-Map for masked material for the fur, which looks extremely good in-game. Beware: some of textures are tiffs, which UnrealEngine can't consume, you have to convert to tga or png, which worked flawlessly. Use Photoshop or Open-Source. Can highly recommend. Regards Ricky
ksamaniego
Sep 26, 2019
説明
This is a 3d model of belgian malinois shepherd dog in police body armor. The character has a short neatly groomed mahogany coat peppered with black fur strands.

This character is 64 cm tall, approximately ~2.09 ft (59cm to top of head and 64cm to tip of ears)

....::: FOLDERS & FORMATS :::....
This product includes,


1. 2 3ds max versions, 1 for V-Ray and the other for Mental Ray

2. 1 Maya version setup for Mental Ray rendering

3. 1 Cinema 4D r16 versions setup for the standard renderer

4. 1 Cinema 4D r11.5 version setup for the standard renderer

5. A zbrush file containing the high resolution model used to develop this product.The zbrush version of this product can be used to bake any additional maps you may want in zbrush or in a 3rd party app like xnormal or crazybump.

6. 1 obj version. higher subdivision levels of this character can be exported from the zbrush version of the product if needed.

7. A texture folder containing all lossless source textures in their highest resolution.

8. Product manual containing render, displacement, HDRI and linear workflow settings where applicable.


....::: GEOMETRY LIST :::....
Body and Head
Lower gums
Lower teeth
Upper gums
Upper teeth
Tongue
Tongue_scaled down
Left Eyeball
Right Eyeball
Left Outer Eye
Right Outer Eye
Front leg nails
Hind leg nails
Whiskers
Fur_Planes
Fur_Planes_for_Vest
Genitalia( visibility can be turned off)
Vest Base
Vest Front
Buckles Female
Buckles Male
Buckles Tighten
Side Straps
Top Strap
Front D-ring
Back D-ring
Velcro
Label

....::: TEXTURES :::....
Each texture has a resolution of 8192x8192px.

SDBM_diffuse.jpg (8 bit)
SDBM_Specular.jpg (8 bit)
SDBM_Glossiness.jpg (8 bit)
SDBM_Normal.tiff (16 bit)
SDBM_Displacement Map.exr (& 32 bit)
SDBM_Bump.tiff (8 bit)
SDBM_DiffuseAlpha.tga (8 bit) (for game engines)

*Each texture that is provided in jpg format is also provided in a lossless tiff format in a separate textures folder.

Body Armor Textures :::....
BA_diffuse (8 bit)
BA_specular (8 bit)
BA_normal (16 bit)

Armor Label Textures :::....
There are 8 2048x2048 vest label texture files, each of which comes with its own specular map and normal map

A blank label has also been included in the source file so that you can create your own labels. this blank label also comes with a blank specular map.

*if you find that the armor specularity/reflectivity is too intense just reduce its brightness in the material editor of any of the above software packages.

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