Dan captured using Human-Engine's fully automated photogrammetry rig.
|| PRODUCT FEATURES||
-Game and PBR ready -Good body topology with separate hair mesh (tris) -With eyes and textures -Rigged and Scaled to Epic skeleton -With FK and IK controllers -Compatible to UNREAL ENGINE -Rig made in Maya 2016 extension 2
|| FILE FORMATS ||
- FBX - MAYA (ma)
|| POLYCOUNT ||
- 17600 faces - 16200 vertices
|| TEXTURES ||
All maps are in JPG format - Color Map (4096x4096) - Normal Map (4096x4096) -Specular Map (4096x4096) -Gloss Map (4096x4096)
|| ABOUT HUMAN ENGINE ||
We specialize in 3D asset creation for Games, VFX, Movies, Television, Virtual Reality and Augmented Reality. From 3D scanning to rigging & integration, we have your character creation needs covered.