a leopard 3d model made in blender. It is modeled using only QUAD geometry for proper deformation and animation. It has been textured within blender itself. The texture file (2048X2048) has been internally saved within the .blend file itself. if you wish to see the texture files then you could give the unpack texture command from blender itself. The rigging has been very simple. The rings you find are the various controls for the various parts of the body. The particle system has been used to generate hair for the leopard. Overall the rig is easy to handle. The pole vectors have been provided for all 4 limbs. In case of ugly deformation of the limbs please move the pole vectors in the right places near the legs.