- the scene is prepared for V-Ray - the scene uses Linear Workflow - all maps are in the 3ds Max ZIP file - the scene includes the light setup - poly count for render: ~38.6 mio
- all objects are named and organized with layers - the ice geometry is real, not faked - the TS iteration on each iceberg defines the Level of Detail. Decrease the value to save polys; the rock will be smoother then, increase the value and the rock will have more detail - the big iceberg is 174x128x163m in dimension - about 55m are above sea level - there is a total of 63 icebergs...one big and 62 small ones.
- all maps are in the 3ds Max ZIP file - the scene uses V-Ray materials (fastSSS2)
>>> Light setup
- the scene uses VRaySun/VRaySky and a VRayCamera - the scene is set up for LWF
- 3ds Max Design 2010
>>> please check out my catalog for more hi res and realistic models >>> if you like this model I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.