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女性開き手左右3Dモデル

によって PictureFactory
May 13, 2014
CheckMate Pro 認定済み
フォーマット
ネイティブ
Cinema 4D 15  |  Advanced Render 15
Collada 1.5
FBX 7.3
OBJ
VRML 2
3D モデル 仕様
1,647 多角形
1,675 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
製品番号: 820018
70製品
2001以降
28
4

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This is a 3D-model of a right hand with lower arm (caucasian female) built to real-world-scale (1unit = 1cm).

The model is polygonal, subdividable and highly detailed to be usable in close-ups.

The model consist of of 10 separate hand-objects, each with a different pose of the hand. The first pose (bind-pose) has straightened fingers and is ideal for rigging.
Each hand-object is equipped with three objects for the fingernails (long and short and polished).

The model was created with CINEMA4D Release15 Studio and needs the 'Advanced Render' Module to render exactly like the thumbnails (GI, Ambient Occlusion and Subsurface Scattering were used). Renders made with C4D Prime or other applications will look slightly differently.

Each of the 10 Hand-Models consists of 4 objects:

('R-' stands for 'Right')

1 R-Hand: 865 Vertices, 867 Polygons (852 Quads / 15 Tris)

1 R-Fingernails-natural-short: 270 Vertices, 260 Polygons (all Quads)

1 R-Fingernails-natural-long: 270 Vertices, 260 Polygons (all Quads)

1 R-Fingernails-polished: 270 Vertices, 260 Polygons (all Quads)
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Note: if you make a mirrored copy to have both hands, you only need to replace the 'R-' with 'L-' using the 'Naming Tool'. (this may only work with C4D)
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All Objects are UV-Mapped (non overlapping) and use these included textures:

Hand_Color.jpg (4096 x 4096 pixels)
Hand-Specular.jpg (4096 x 4096 pixels)
Hand-Normals.jpg (4096 x 4096 pixels)
NailsNatural-Transparency.jpg (2048 x 1024 pixels)
NailsNatural-Color.jpg (2048 x 1024 pixels)
NailsPolished_Color.jpg (2048 x 1024 pixels)



The zip-file contains 10 Hand-models with nails as well as the texture maps.

The C4D version also contains the scenes (cameras and lights) used to make the thumbnails.

The non-C4D versions have been converted from the original C4D file. The geometry and UVs are transported correctly with the conversion but materials will have to be tweeked and textures may have to be applied manually.

Thumbnail-images are rendered with CINEMA 4D Release15 Studio. Global-Illumination, Ambient Occlusion and Subsurface-Scattering are used.
No third-party renderer or plug-ins needed.
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