- 法的保護$ 10,000(補償)
- 無制限の法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 1,000,000ドルの法的保護(補償)
- 差し止めによる救済の放棄
- 割り当て可能なモデルの権利
- 25万ドルの法的保護(補償)
- 割り当て可能なモデルの権利
8,476 多角形
8,697 頂点
Polygonal Quads/Tris ジオメトリ
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テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
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Low-poly subdivision-ready 3D model of Formula 3 2025 Steering Wheel with PBR materials (Specular and Metallic workflows).
Advantages of the model:
- Very clean geometry;
- The model is maximally optimized for use in 3d games and VR;
- Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications;
- Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry;
- Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
- UV map is maximally optimized for texture's easy editing so without difficulties you can add or remove any logo or some details where needed;
- Specular and Metallic workflow textures included!
- 3DS MAX archieve includes separate layers of diffuse texture thus making changes to textures is easy as never.
- Compatible with the majority of modern game engines!
Model specifications:
Created in 3DS Max 2021 and rendered with V-Ray 5. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2021 and V-Ray 5 to get the same rendering as on the preview image.
- Polygons count: 8,476 (no n-gons)
Subdivision 1 polygons count: 67,800
Subdivision 2 polygons count: 271,200
- Vertices count: 8,697
- Unit Scale: Metric / Centimeters
Materials:
A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard.
Textures (Specular workflow):
- Diffuse (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Specular (4,096 x 4,096 PNG)
- Glossiness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
Textures (Metallic workflow):
- Base Color (4,096 x 4,096 PNG)
- NormalMap (4,096 x 4,096 PNG)
- Metallic (4,096 x 4,096 PNG)
- Roughness (4,096 x 4,096 PNG)
- Refraction (4,096 x 4,096 PNG)
- Emissive (4,096 x 4,096 PNG)
- Ambient Occlusion (4,096 x 4,096 PNG)
Model is available in the following formats:
- MAX (2021)
- FBX
- OBJ
- 3DS
- DXF (2010)
You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.