- 3ds max scene setup for rendering - textures - proxy objects
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Scene has been organized on layers and was build in real world scale.
Poly and Vert count information does not include seats.
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Stadium interiors are not modeled.
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All preview images were rendered in HD resolution.
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Seats were distributed using MultiScatter* plugin which installation is required to render scenes properly.
*It is NOT required to register/buy Multiscatter plugin in order to open and render scenes. Registration is necessary to edit plugin parameters.
For instructions please download MultiScatter_Plugin_Instructions.pdf from 'Previews' section on the right.
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Please, be advised that becouse of MultiScatter plugin used in scene, converting the model with seats to another format other than MAX may be very difficult. It is recommended to use scene in native 3d Studio Max format only.
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To see my other Stadium models, click my username (dtp.3d) in 'Artist' section on the right.