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F14トムキャット3Dモデル

によって FraP
$499
または
Aug 4, 2011
CheckMate Pro 認定済み
フォーマット
ネイティブ
3ds Max 9  |  mental ray
Cinema 4D 10  |  Default Scanline
Maya 7  |  Default Scanline
FBX
OBJ
その他のファイル
textures_high.zip
3D モデル 仕様
209,283 多角形
211,494 頂点
Polygonal ジオメトリ
テクスチャ
材料
UVマップ
Mixed ラップされていないUV
堅い
アニメ化
製品番号: 433878
573製品
2004以降

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年中無休のライブチャット
--General--

Complete model of F14 Tomcat high level of detail.
The model was made taking care of each detail.You can use very close shots for each part of the model.
The Grumman F-14 Tomcat is a supersonic, twin-engine, two-seat, variable-sweep wing aircraft. The F-14 was the United States Navy's primary maritime air superiority fighter, fleet defense interceptor and tactical reconnaissance platform from 1974 to 2006. It later performed precision strike missions once it was integrated with the Low Altitude Navigation and Targeting Infrared for Night LANTIRN system.
Is composed of many panels as a real plane.In the 3ds max version,
I also modeled the details of the cockpit and wheeled parts.

--Geometry--

Native format: 3ds max 9.
No 3rd party plugin needed.
The model is smootheable and easily editable. (turbosmooth, hypernurbs modifier) .
This model is organized cleanly on layers and consists primarily of quads.

--Rendering--

Render is done with integrated 3ds max mental ray engine.Only In 3ds max version, lighting and environment are included(Mental Ray file).
I also included a non-illuminated 3DsMax version with standard materials,(if you do not use mental ray).
Background image is not included.

--Textures--

The textures are hand made with dirt and detail. The textures of the fuselage are applied with UV Unwrap. Some objects are not unwrapped (bolts, hollow tubes, etc...).

Textures range is:

2550x1868, 1024x1024 to 82x80.

--Rigging & Animation--

In the 3ds max version, the model is rigged.All aircraft parts have an easy animation (wings, scale, reactors, baffles, wheels, wheel compartments).

--Scale--

This scene is modeled in real world scale.


I included a zip file with the high resolution textures (2048x2048) to be replaced with those basic (1024x1024) by focusing on high-resolution
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NB:
C4d and maya format not include animation,rig and did not object parametric,but i have included the correct pivot point for the animation.
In c4d and maya I also made versions of the open close to some group objects (stepladder,branches.)
Many objects have hypernurbs ,smooth adjustable.

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