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青いイースターエッグ3Dモデル

によって Alef itd
$39
または
ロイヤリティフリーライセンス
- すべての拡張用途
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
Mar 29, 2018
CheckMate Pro 認定済み
ステムセル認定
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
Unreal 4.10
Unity 5.4
3D Studio
Collada
FBX
OBJ
4K PBR & DCC Textures & HDRI Light Map

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3D モデル 仕様
製品番号:1262788
公開済み:
ジオメトリ:Polygonal Quads only
多角形:2,048
頂点:2,050
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Yes, non-overlapping
アーティスト
TurboSquid メンバー登録 June 2012
現在販売しています 47 製品
実績:
製品の評価
未評価
説明
The model is made according to mathematical diagram of perfect egg.
The model is made of 1 unique element so UWV map and material is also single.

The model comes with 1 sets of 4K materials. One set is Metalness/Roughness PBR Environment suitable for real-time engines and the second set is for DC Glossiness / Specular Environment suitable for Production renderings such as Vray.

It needed approximately 8 hours to polish this product. from modeling, UVW Mapping, Texturing in both environment.

Here are few stats about the scene.

The unit is in cm, the model is around 8.08 x 6.39 x 6.39 cm or 3.18 x 2.52 x 2.52 inches.


Single egg
Polys: 2,048
Verts: 2,050


4K textures (both DC PBR)

DC (Production Environment) 4K Textures for each model group

Diffuse 4096x4096
Glossiness 4096x4096
Specular (reflection) 4096x4096
Normal Map (bump) 4096x4096
Height Map (displace) 4096x4096

PBR (Real Time Engines) 4K Textures for each model group

Base Color (albedo) 4096x4096
Roughness 4096x4096
Metallic 4096x4096
Normal 4096x4096
AO 4096x4096

Scene is lit with one HDRI Image 2000 PX x 1000 PX

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NOTES

All model formats are saved as Subdivision 0 means you can use Subdivisions in your favorite program.

This is 3D Model, when you purchase it you will be able to download all models and textures!

Images are NOT ALLOWED to use without model purchase, Thank you.

.DAE, .FBX, .OBJ .3DS are not native formats so it is possible that your program doesn't show textures (such as blender) you will need to apply textures or you can contact Technical Support.

If you have any problems with model conversion please contact Technical Support.

Please rate model and also I invite you to comment it ;), Thanks.
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