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林檎3Dモデル

によって R0STlSLAV
$39
または
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
3ds Max 2010 Default Scanline
Blender 2.79 Cycles Render
Cinema 4D 14 Default Scanline
Maya 2011 Maya Hardware
FBX
OBJ
3D Studio

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3D モデル 仕様
製品番号:981884
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:1,868
頂点:1,895
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Yes, non-overlapping
アーティスト
TurboSquid メンバー登録 September 2013
現在販売しています 37 製品
実績:
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説明
— Model Description —

• This Apple for high-quality, photorealistic model, which will improve the accuracy and detail of all your visualization projects.
• Was originally modeled in 3ds Max 2016 and compatible with 3ds Max 2010 or later.

— 3d model of a Apple —

• Subdividable, high detail and clean mesh geometry
• High resolution textures
• Manually optimized UV mapping
• Suitable for close-up renderings
• Model is made of 99.9 % Quadrangles ( 1866 ) and 0.1 % Triangles ( 2 )

— Included Texture —

• Apple_M1_diffuse.tif (4096 * 4096 pixels, deffuse map)
• Apple_M1_glossiness.tif (4096 * 4096 pixels, glossiness map)
• Apple_M1_reflection.tif (4096 * 4096 pixels, specular map)
• Apple_M1_bump.tif (4096 * 4096 pixels, bump map)
• Apple_M2_diffuse.tif (3695 * 3695 pixels, deffuse map)
• Apple_M2_glossiness.tif (3695 * 3695 pixels, glossiness map)
• Apple_M2_reflection.tif (3695 * 3695 pixels, specular map)
• Apple_M2_bump.tif (3695 * 3695 pixels, bump map)
• Apple_M3_diffuse.tif (2991 * 2991 pixels, deffuse map)
• Apple_M3_glossiness.tif (2991 * 2991 pixels, glossiness map)
• Apple_M3_reflection.tif (2991 * 2991 pixels, specular map)
• Apple_M3_bump.tif (2991 * 2991 pixels, bump map)


— Features —

• Scene lighting is not included
• All the materials are named
• All the objects of the model are named
• The materials are available in the 3ds Max file format with V-Ray and Scanline Render
• FBX, OBJ, 3DS format files available materials Scanline Render

— Include Formats —

• 3ds Max 2010 V-Ray
• 3ds Max 2010 Default Scanline
• 3ds Max 2013 V-Ray
• 3ds Max 2013 Default Scanline

— Include other Formats —

• 3ds Max files: TurboSmooth modifier can be used to increase mesh resolution if necessary

— three FBX file:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2
— three OBJ files:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2
— three 3DS files:
• subdivision level: 0
• subdivision level: 1
• subdivision level: 2

Model has been checked with the appropriate software

— Important Notes —

• Lighting and Render environment setup as seen in the previews is not included
• All renderings show the model in subdivision state 2
• Textures are included in the .MAX .OBJ .3DS .FBX scene format
• Native scene format is 3ds max 2010 (.MAX)
• Other formats (than .MAX) might need minor material tweaking to achieve identical results as shown above
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