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プラスチック容器3Dモデル

によって Syrak Models
$9.99
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3D モデル 仕様
製品番号:933093
公開済み:
ジオメトリ:Polygonal Quads only
多角形:13,708
頂点:13,732
テクスチャ:No
材料:Yes
堅い:No
アニメ化:No
UVマップ:No
ラップされていないUV:No
アーティスト
TurboSquid メンバー登録 August 2012
現在販売しています 101 製品
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説明
MODEL DESCRIPTION
This is a set of various size plastic containers.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.


MESH
The model is twelve objects.
The set consists of 6 containers with lids.
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 13732 vertices.
There are 13708 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**

ANIMATION
This product is not rigged.


TEXTURES / MATERIALS
There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the brushed metal. There is a bump map to help with the anisotropic / brushed metal effect.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.


RENDERED
Model is rendered in Cycles / Blender internal.
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