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Velociraptor Rigged Feathered3Dモデル

によって VMulti
フォーマット
ネイティブ
Blender 2.83  |  Cycles Render
Collada
FBX
OBJ
velociraptor_fur_textures.rar
3D モデル 仕様
5,866 多角形
6,138 頂点
Polygonal ジオメトリ
テクスチャ
材料
UVマップ
non-overlapping ラップされていないUV
堅い
アニメ化
製品番号: 1612371
44製品
2015以降

質問がありますか?今私達とチャットしてください。

年中無休のライブチャット
3D Model of a velociraptor with feathers (rigged).
Main file: Blender 2.83
Render: Cycles Render
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FILES INCLUDED

Blender files (.blend)
- rigged model with feathers (pose 1)
- rigged model with feathers (pose 2)
- rigged model with feathers (pose 3)
- rigged model with feathers (pose 4)
- rigged model with feathers (walking cycle animation)
- rigged model with feathers (running cycle animation)
- rigged model with feathers (laying down animation)
- rigged model with feathers (jumping animation)
- standard model with feathers (not rigged)
- standard model without feathers (not rigged)

OBJ file (.obj)
- Model without feathers

Autodesk FBX file (.fbx)
- Model without feathers

Collada file (.dae)
- Model without feathers

Textures
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RIG SYSTEM

The eyelids are controlled by slider bars in the object custom properties, everything else is controlled by the bones in the body and tongue armatures.
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FEATHERS

- Particle systems: The feathers are created with hair particles and so easy to hide in case you want the model without feathers.

- Hair Dynamics: The hair dynamics option is on by default which means the hair (in this case feathers) is currently prepared to be affected by collisions and movement giving the animations a more realistic look. In some cases it might be necessary to play with the hair particle settings to have the best possible result. To have the hair stop using cloth simulation, just deactivate the hair dynamics in the particle systems.

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TEXTURES

Extensions: .jpg (except displacement textures which are .tif)

Dimensions:
- body: 8192 x 8192 px (diffuse, normal, displacement)
- tongue: 4096 x 4096 px (diffuse, normal, displacement)
- bottom teeth: 4096 x 4096 px (diffuse, normal)
- upper teeth: 4096 x 4096 px (diffuse, normal)
- eye: 4096 x 4096 px (diffuse)
- feather 1: 4096 x 4096 px (diffuse)
- feather 2: 4096 x 4096 px (diffuse)
- feather 3: 4096 x 4096 px (diffuse)
- feather 4: 4096 x 4096 px (diffuse)
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best regards,
v-multi
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