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アニメーションT.rex Maya 2014+3Dモデル

によって joel3d
フォーマット
ネイティブ
Maya 2014  |  mental ray 2014
3D モデル 仕様
130,000 多角形
130,000 頂点
Polygonal ジオメトリ
テクスチャ
材料
UVマップ
Mixed ラップされていないUV
堅い
アニメ化
製品番号: 997057
113製品
2004以降

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年中無休のライブチャット
(Last update 11/2/2017) Animated T.rex with muscle system for Maya 2014+, New updated version coming soon will only be for 2018+
It is intended to be a starting point for animation, includes no facial animation.

(Note: This is for Maya only. rig not designed for export to game engines or VR, AR etc.)

An animated forward walk cycle (60 frames) loop that is set to infinite cycle with offset in the Z axis.

BONUS! animated footprints included.

Rig attributes
Attribute to switch between Maya Muscle Deformer and traditional Maya skin cluster.
Easy to use FKcontrols for muscles to adjust individual jiggle/weight parameters on muscles splines.
IK FK Switching(Arms, legs and tail)
Symmetrically mirrored controls
Stretchy (Back, neck, arms, legs and tail)
Scalable (including muscle and skin)
Joint based facial set-up (WIP) includes fleshy eyes, tongue, nose and lips.
Breathing attribute.
Switch between round, or cat like iris both with open/close blendshape.
Includes Both the skeleton and skin geometry.

New textures included in Hypergraph, Skin with Proto feathers, Bloody and normal brown skin. Claws and teeth come with Bloody variation as well
(materials are in the Hypergragh and ready to be assigned - The bloody effect for example, select the skin geometry and a assign the Material named 'TrexColor_Bloody' and
change the material for the bloody claws also

Lighting Setup included for rendering Mental ray IBL.
(note that the smoothpreveiw (3 on the keyboard) will work for rendering. Otherwise there is a attribute to smooth the polygons on the main mover control

(Note: This is for Maya only. rig not designed for export to game engines or VR, AR etc.)
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