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大スフィンクス3Dモデル

によって TebAlex
$99
または
ロイヤリティフリーライセンス
- すべての拡張用途
ロイヤリティフリーライセンス
- すべての拡張用途
含まれているフォーマット
Mar 16, 2012
CheckMate Pro 認定済み
3ds Max 9 Default Scanline
ZBrush 4
3ds Max 9 V-Ray 1,5
Cinema 4D 12 Default Scanline
OBJ
FBX 2006
FBX 2009
Other

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3D モデル 仕様
製品番号:658142
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:6,447
頂点:6,307
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Yes, non-overlapping
アーティスト
TurboSquid メンバー登録 February 2008
現在販売しています 143 製品
実績:
製品の評価
1 評価が送信されました
SockDiv
Oct 29, 2012
Just as described and pictured. Works perfectly.
説明
THE GREAT SPHINX
*************************************************
High detailed 3d model of the Egyptian Great Sphinx.

MAIN FEATURES
****************************************************
>>Model was designed for game engines.
>> Rendering is made with V-ray, Default 3ds Max Scanline and realtime Marmoset Game engine.
>> High resolution texture with realistic setting for materials and detailed topology also enables very nice and high quality renders of this model
>>Professionally created model and textures
>> Detailed modeling scaled to real-world scale
>> All geometries can be subdivided / smoothed into high definition models for close-up renders.
>> Professionally created UV sets
>> Accurate and realistic high-resolution textures.
>> Include all essential maps such as color, normal bump, and specular
>> All materials setup.
>> Good file organization. All components are intelligently grouped and layered.
>> Great poly and texture efficiency for this level of scale and detail.
>> Original format is 3ds Max 9. For best result use this format.
>> Preview Images were obtained using global illumination.
>> Last images in preview from game engine
>> Professionally presented UV maps and textures for easy loading into your 3D app of choice.
TECHNICAL SPECIFICATIONS
***********************************
Polygon Count: 6447
Vertices Count: 6307
Number of textures: 6 in scene (+2 additional)

TEXTURE SPECIFICATIONS
********************************
5 textures are 4096 x 4096 in resolution.
1 displacement/height map 5200 x 5200 in resolution.
2 textures are 2048 x 2048 in resolution.
The sphinx textures have a resolution of 4096 x 4096 and stela have resolutions of 2048 x 2048.
Materials:
- 3ds max - standard version with standard materials,
- 3ds max – V-Ray version with V-Ray materials,
Textures: Diffuse maps, Normal maps, Specular maps, Height maps.
- is photo-realistic, is in quadratic format, is in very high resolution, is in Tga format , no bugs on normal maps
For better compatibility Normal map has two version ( Object space and Tangent space version).
All textures there are in main texture archive. Unpack it in folder with model file.

MODEL
*************************************************************
- model is centered
- models has logical name
- all materials are named logically
- model is in real world scale
- model has the exact actual size and proportions obtained photogrammetric tools
- model has not any N-GONs, only quad/tris
- model detailed and retopologed in Z-Brush. First mesh, UV mapped and final correction in 3ds Max 9.
- model completely unwrapped and non-overlapping for editing the textures
- Z-brush Ultra High poly 3d model is included in the pack for easy editing.

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