=====| USAGE |===== - Orthodontics - Advertising - Presentation - Visualization - High-res film close-ups - Medicine
=====| FEATURES |===== - Movable teeth to simulate malocclusion - Scanned human dentition used as reference - RIGGED with skin and biped - MORPH controlled expressions and lip-synk - MORPH targets included for faster edit (135 objects) - FACE CONTROL v1.1 system (58 control objects) - WIRE PARAMETERS to automate different morphs - DISPLACEMENT map to highlight details - SSS (Sub Surface Scattering) materials - 6144x6144 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace) - “Hair&Fur” hair for realistic results
- 'PEACH FUZZ' facial hair added around mouth (Hair&Fur) - SPLINE based brows, lashes and nasal hair - MOUTH v5.2 attached (product ID: 641608) - Clean edge-loops based topology - 3ds Max 9.0 or higher compatible - System Unit: cm
=====| SUPPORT |===== - Contact the author via 'SUPPORT TICKET' for any questions - You can update your previously purchased v3.0 models to Anna v4.0 - This model will be updated frequently or upon request
=====| TEXTURES - 39 |===== 6144x6144 (JPG x 7) - face 4096x4096 (JPG x 18) - teeth, tongue and skull 3072x3072 (JPG x 3) - face displace, eyes 2072x2072 (JPG x 1) 2048x2048 (JPG x 9) - gums 1024x1024 (JPG x 1)
=====| LAYERS |===== 0 (default) - main face mesh Accessories - Glasses Addons - mouth retractors Bones - rigs of the model Braces Classic Braces Self Ligated Face Control Hair Body - lashes, brows, peach fuzz Hair&Fur - hair Lights Morphs - included for reference and easy updates Mouth Drive Helpers - additional rigs of the braces system Shine Details - around gums, bubbles Skull - jaws muscles and bones anatomy System Eyes System Mouth System Saliva - extra details
=====| TIPS |===== - Braces and wires will move automatically according the possition of each tooth. - CenterEyes: Align 'CONTROL-ViewPoint' to 'ViewCenter'. (useful when creating new morph targets, to restore 0.0 values for auto eyes morphs) - DummyHeadBindCollector - Link to it every object that must move with the head bone. - DummyJawBindCollector - Link to it every object that must move with the lower jaw. - Eyelids moves automatically to the left, right, up and down, depending on the 'Control-ViewPoint' helper position. - The mouth system works correctly, according to the movement of the jaw.