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2019年フォードレンジャーラプター3Dモデル

$199
Ford License
- 公式ライセンス製品

要求されたそれぞれの使用は、ライセンサーの独自の判断で個別に検討され、承認または拒否されます。

含まれているフォーマット
May 16, 2018
CheckMate Pro 認定済み
3ds Max 2015 V-Ray 3.50.04
Cinema 4D R17 Default Scanline
3ds Max 2015 Default Scanline
Maya 2015 Maya Software
Maya 2015 V-Ray 3.10.01
3D Studio
FBX
OBJ

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3D モデル 仕様
製品番号:1278337
公開済み:
ジオメトリ:Polygonal Quads/Tris
多角形:331,069
頂点:379,406
テクスチャ:Yes
材料:Yes
堅い:No
アニメ化:No
UVマップ:Yes
ラップされていないUV:Mixed
アーティスト
TurboSquid メンバー登録 October 2005
現在販売しています 319 製品
実績:
製品の評価
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説明
High detailed 3D model of 2019 Ford Ranger Raptor with interior.

Main features:
    - Originally created with 3ds Max 2015
    - Two .MAX files with V-Ray and Standard 3ds Max materials
    - Two .MB files with V-Ray and Standard Maya materials
    - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier
    - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named
    - Doors can be opened
    - Unit system is set to metric (millimeters). Real-world scale
    - All textures and materials are included and assigned
    - 13 textures, which vary in resolution from 512x512px to 5372x5372px
    - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04

Special notes:
    - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads
    - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher
    - .MB files can be loaded in Autodesk Maya 2015 or higher. In order to use V-Ray rendering setups and materials in Maya, V-Ray 3.10.01 or higher is needed. Maya V-Ray renders are similar to 3ds Max V-Ray rendered previews, but not identical
    - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16

Polycounts:
   - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects):
       no MeshSmooth: 331,069 faces and 379,406 vertices
       MeshSmooth iteration 1: 1,311,686 faces and 1,414,749 vertices
       MeshSmooth iteration 2: 5,246,744 faces and 5,446,669 vertices

   - .MB format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 331,069 faces and 379,406 vertices
       Subdivision iteration 1: 1,311,686 faces and 1,414,749 vertices
       Subdivision iteration 2: 5,246,744 faces and 5,446,669 vertices

   - .C4D format (only one file included with Subdivision iteration 1 applied to all objects):
       no Subdivision: 331,069 faces and 379,406 vertices
       Subdivision iteration 1: 1,311,686 faces and 1,414,749 vertices
       Subdivision iteration 2: 5,246,744 faces and 5,446,669 vertices

   - .FBX and .OBJ formats (3 files included for each format):
       low: 331,069 faces and 379,406 vertices
       medium: 1,311,686 faces and 1,414,749 vertices
       high: 5,246,744 faces and 5,446,669 vertices

   - .3DS format (3 files included):
       low: 649,548 faces and 419,176 vertices
       medium: 2,623,372 faces and 1,513,304 vertices
       high: 10,493,488 faces and 5,776,326 vertices
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