High detailed 3D model of 2019 Lamborghini Aventador SVJ with interior.
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 15 textures, which vary in resolution from 86x87px to 3072x3072px - Previews rendered in 3ds Max 2015 with Corona 1.7
Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16
Polycounts: - .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 347,854 faces and 379,817 vertices MeshSmooth iteration 1: 1,384,422 faces and 1,455,894 vertices MeshSmooth iteration 2: 5,537,688 faces and 5,681,184 vertices
- .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 347,854 faces and 379,817 vertices Subdivision iteration 1: 1,384,414 faces and 1,455,894 vertices Subdivision iteration 2: 5,537,688 faces and 5,681,184 vertices
- .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 347,852 faces and 379,807 vertices Subdivision iteration 1: 1,384,422 faces and 1,455,876 vertices Subdivision iteration 2: 5,537,656 faces and 5,681,112 vertices
- .FBX and .OBJ formats (3 files included for each format): low: 347,854 faces and 379,817 vertices medium: 1,384,422 faces and 1,455,894 vertices high: 5,537,688 faces and 5,681,184 vertices
- .3DS format (3 files included): low: 688,714 faces and 420,386 vertices medium: 2,768,844 faces and 1,570,814 vertices high: 11,075,376 faces and 6,175,943 vertices