Photorealistic, high-quality and accurate 3D model of 2020 Mercedes-Benz AMG GT R Roadster with high detailed interior and medium detailed engine compartment. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format. Just download and hit 'Render'!
Main features: - Originally created with 3ds Max 2015 - Two .MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier - Separate objects like body, wheels and doors. Total number of objects is 24 - Doors and trunk can be opened. Roof can be hidden - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 25 textures, which vary in resolution from 33x796px to 4096x4096px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0
Special notes: - .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads - .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc. - .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used
Polycounts: .MAX format (one file included with TurboSmooth iteration 1 applied to all objects): no TurboSmooth: 510,518 faces and 568,421 vertices TurboSmooth iteration 1: 2,037,606 faces and 2,158,776 vertices TurboSmooth iteration 2: 8,150,424 faces and 8,393,662 vertices
.MB format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 510,518 faces and 568,421 vertices Subdiv iteration 1: 2,037,606 faces and 2,158,776 vertices Subdiv iteration 2: 8,150,424 faces and 8,393,662 vertices
.C4D format (one file included with Subdiv iteration 1 applied to all objects): no Subdiv: 510,518 faces and 568,417 vertices Subdiv iteration 1: 2,037,606 faces and 2,158,776 vertices Subdiv iteration 2: 8,150,424 faces and 8,393,662 vertices
.FBX and .OBJ formats (3 files included for each format): low: 510,518 faces and 568,421 vertices medium: 2,037,606 faces and 2,158,776 vertices high: 8,150,424 faces and 8,393,662 vertices
.3DS format (3 files included): low: 1,016,570 faces and 715,271 vertices medium: 4,075,212 faces and 2,447,655 vertices high: 16,300,834 faces and 9,071,755 vertices