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2020年メルセデスベンツAMGGTRロードスター3Dモデル

によって HKV Studios
3Dモデルライセンス: 標準    アップグレードライセンス
Mar 24, 2021
CheckMate Pro 認定済み
フォーマット
ネイティブ
3ds Max 2015  |  Corona 5.0
Cinema 4D R17  |  Default Scanline
3ds Max 2015  |  Default Scanline
Maya 2015  |  Maya Hardware 2.
3D Studio
FBX
OBJ
3D モデル 仕様
510,518 多角形
568,421 頂点
Polygonal Quads/Tris ジオメトリ
テクスチャ
材料
UVマップ
Mixed ラップされていないUV
製品番号: 1709342
344製品
2005以降
320
20

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年中無休のライブチャット
Photorealistic, high-quality and accurate 3D model of 2020 Mercedes-Benz AMG GT R Roadster with high detailed interior and medium detailed engine compartment.
The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc.
The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture backing and other procedures executed on the customer's side.
The studio rendering quality shown on product previews is reachable 'out-of-box' with no need of any additional manipulations, if you use 3ds max + Corona native file format.
Just download and hit 'Render'!

Main features:
- Originally created with 3ds Max 2015
- Two .MAX files with Corona and Standard 3ds Max materials
- Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats. You can get access to original non-smoothed mesh by deactivating the Subdiv modifier
- Separate objects like body, wheels and doors. Total number of objects is 24
- Doors and trunk can be opened. Roof can be hidden
- Unit system is set to metric (millimeters). Real-world scale
- All textures and materials are included and assigned
- 25 textures, which vary in resolution from 33x796px to 4096x4096px
- Windshield, rear window and back side windows are using high resolution transparency mask texture
- Previews rendered in 3ds Max 2015 with Corona 5.0

Special notes:
- .FBX and .OBJ formats are recommended for import in other 3d software. If your software doesn't support .FBX or .OBJ format, please use .3DS format; .FBX and .OBJ formats were exported from 3ds Max. The geometry for .FBX and .OBJ formats is set to quads
- .FBX format is recommended for importing in real-time engines like Unreal Engine, Unity and etc.
- .MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed
- .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used
- .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used

Polycounts:
.MAX format (one file included with TurboSmooth iteration 1 applied to all objects):
no TurboSmooth: 510,518 faces and 568,421 vertices
TurboSmooth iteration 1: 2,037,606 faces and 2,158,776 vertices
TurboSmooth iteration 2: 8,150,424 faces and 8,393,662 vertices

.MB format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 510,518 faces and 568,421 vertices
Subdiv iteration 1: 2,037,606 faces and 2,158,776 vertices
Subdiv iteration 2: 8,150,424 faces and 8,393,662 vertices

.C4D format (one file included with Subdiv iteration 1 applied to all objects):
no Subdiv: 510,518 faces and 568,417 vertices
Subdiv iteration 1: 2,037,606 faces and 2,158,776 vertices
Subdiv iteration 2: 8,150,424 faces and 8,393,662 vertices

.FBX and .OBJ formats (3 files included for each format):
low: 510,518 faces and 568,421 vertices
medium: 2,037,606 faces and 2,158,776 vertices
high: 8,150,424 faces and 8,393,662 vertices

.3DS format (3 files included):
low: 1,016,570 faces and 715,271 vertices
medium: 4,075,212 faces and 2,447,655 vertices
high: 16,300,834 faces and 9,071,755 vertices
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