This is a fully interactive PBR rusty steel substance. This is great to use in Substance Painter for texturing post-apocalyptic, or any assets that need corroded metal. This substance uses Metal-Roughness physically based PBR workflow.
This is a fully interactive material with controls and sliders for effects such as rust on edges, rust in occluded areas, and leaks which are driven by image inputs. Inputs available are Curvature, Ambient Occlusion, Position and World Space normal. The substance also uses tri-planar projection which can be turned on or off as well as tri-planar tiling.
Leaks for example get direction from position map, so they are always oriented correctly, and rust gathers in occluded places defined by ambient occlusion map.
Paint color can be changed or paint can be disabled entirely, revealing a metal surface.
There are also two types of rust and a bias setting for rust which can be adjusted for more flexibility, and small additional surface damage.
List if interactive sliders and buttons:
Seed Edge Rust (Toggle) Edge Rust Level Edge Wear Contrast Edges Smoothness Grunge Amount Scratches Amount Scratches Scale Leaks Color Leaks Samples Amount Leaks Use Position Map for Leaks (Toggle) Use Triplanar (Toggle) Tiling (Triplanar) Rust Type (Choose 1 or 2) Rust in Occluded (Toggle) Occluded Power Rust Level Rust Bias Surface Color Paint Toggle Additional Damage
Curvature Position World Space Normal Ambient Occlusion
With this substance it is possible to create quick variations and texture large number of assets automatically. This is a must have tool for any texture artist.