A vintage coffee grinder meant to be placed in a country-style kitchen scene. Made natively in Blender, but easy to be quickly adapted in other softwares, since the material is very simple.
This grinder is a quite accurate copy of an existing one (not scanned), except for some internal details, as the model is not meant to be rendered from inside of the box. However, in Edit Mode, the top overture can be open and the drawer can be extracted, showing always a proper texturization (check renders).
The file is ready to render the same image of the thumbnail, with the lights included in the scene.
-- Geometry: 7,926 polygons, all quads, 1 object. The geometry is ready to be subdivided coherently and the shading is managed geometrically. UV seams are protected from significant stretches. Dimensions: 19 cm in height (7,48 in). The model is not meant to be 3Dprinted, as it presents some non-manifold hidden elements.
-- Textures and Materials: One material, one texture set, one UVmap (non-overlapping). Textures in png, 2048x2048, PBR: BaseColor, Roughness and Normal maps (OpenGL and DirectX). Optimized for 2 subdivisions level. Made in Substance Painter and ready to be used without further retouches.. The material used in the '.blend' file includes the Principled shader, so be sure to use a version of Blender that is equal or above than 2.79 if you need a render-ready object.