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Tiger II GameReady Modello 3D

Jun 4, 2020
CheckMate Pro Certificato
StemCell Certified
Omniverse Certified
FORMATI
NATIVE
Blender 2.82  |  Cycles Render
Cinema 4D R18  |  Advanced Render
Cinema 4D R18  |  Arnold 5.3.1.1
Unity 5.4
Unreal 4.10
3ds Max 2018  |  Arnold 5.3.1.1
3ds Max 2015  |  mental ray
3ds Max 2015  |  V-Ray 3.2
Maya 2017  |  Arnold 5.3.1.1
Maya 2015  |  mental ray
Maya 2015  |  V-Ray 3.2
USD  |  Omniverse
Collada
FBX
Other
OBJ
STL
USDz 1.0
FBX Metallic v
FBX Specular v
glTF 2.0
Tiger2_GameReady_Textures.rar
3D Modello specificazioni
61,447 poligoni
61,436 vertici
Polygonal Quads/Tris Geometria
Textures
materiale
UV mappato
non-overlapping UV non avvolto
Codice prodotto: 1564454
328 Prodotti
da 2016
303
5
138

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Hello, my dear Customer!
I am happy to present you Panzerkampfwagen VI Ausf.B 'Tiger II' GameReady 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!

- Dimensions: 10,2x3,75x3,09m.
- Units used: Meters
- Native file format: Blender 2.82.

------------------------------ USAGE: ------------------------------------

- This model is suitable for use in PC game-development, advertising, design visualization, forensic presentation, etc.

----------------------------- PIPELINE: ----------------------------------

- Lowpoly and Highpoly models made in Blender 2.82 and ZBrush.
- UV mapped in Blender 2.82.
- Baked in Marmoset Toolbag 3.
- Textured in Substance Painter.
- Rendered in Cycles + Marmoset Toolbag 3.

--------------------------- TOPOLOGY: --------------------------------

Tiger II 3d model consist of 4 objects:

- Tiger_2_Body: 2.382 tris.
- Tiger_2_Equipment: 22.280 tris.
- Tiger_2_Tower: 11.676 tris.
- Tiger_2_Wheels: 77.148 tris.

TOTAL: 113.486 tris.

Only Quads and Tris topology used.

--------------------------- MATERIALS: --------------------------------

Model use 4 materials total:

- Tiger_2_Body
- Tiger_2_Equipment
- Tiger_2_Tower
- Tiger_2_Wheels

- Blender 2.82 version use Cycles materials type (Principled shader).

------------------------ TEXTURES and UV: -------------------------

- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Partially Overlapping method was used to increase texel density.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available.

TEXEL DENSITY:

- Body: 490px/m (4K textures)
- Equipment: 1066px/m (4K textures)
- Tower: 692px/m (4K textures)
- Wheels: 643px/m (4K textures)

TEXTURES:

- Base_Color.png (4096x4096px) - met/rough
- Metallic.png (4096x4096px) - met/rough
- Roughness.png (4096x4096px) - met/rough
- Diffuse.png (4096x4096px) - spec/glos
- Specular.png (4096x4096px) - spec/glos
- Glossiness.png (4096x4096px) - spec/glos
- Normal.png (4096x4096px)
- Height.png (4096x4096px)
- Opacity.png (4096x4096px)
- AO.png (4096x4096px)

TOTAL: 40 textures in archive.

-------------------------- DESCRIPTION: ------------------------------

- There is a 3D model of Royal Tiger only!
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:1.
- Units of measurement are meters.

-------------------------------- NOTES: ----------------------------------

- This model contains poles (more than 5 edges that converge to a single vertex.)
- The 'other' format on product page is .MTL format for .obj model.

Click on 'Gerhald3D' to the right side of the screen to see our other models.

You will like it!
Gerhald3D.

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