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Soccer Ball Glossy Version 2 Modello 3D

$49
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Jun 24, 2019
CheckMate Pro Certificato
StemCell Certified
3ds Max 2014 V-Ray 3.6
3ds Max 2011 V-Ray 3.6
3ds Max 2011 Corona 2.0
3ds Max 2011 Other Fstorm 1.2
Maya 2015 V-Ray 3.2
Maya 2015 mental ray
3ds Max 2015 V-Ray 3.2
3ds Max 2015 mental ray
Cinema 4D R18 Advanced Render
Unity 5.4
Unreal 4.10
FBX 2011
OBJ 2011
OBJ
FBX Specular v
FBX Metallic v
glTF 2.0
Only Textures

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3D Modello specificazioni
Codice prodotto:1418998
Pubblicato:
Geometria:Polygonal Quads only
poligoni:3,940
vertici:3,942
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da November 2014
Attualmente vende 24 prodotti
realizzazioni:
Valutazione del prodotto
1 Valutazione inviata
Descrizione
PRODUCT DESCRIPTION
This is a model of a soccer ball (A High Quality Photo Real model for a soccer ball will enhance detail and realism to any of your rendering projects. )

Originally created with 3ds Max 2014 & v-ray 3.6

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USAGE

This model was designed for use as a real-time asset in a videogame or simulation
This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, forensic presentation, etc.
This model is an accurate representation of soccer ball using a scale of 1unit = 1 cm

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SPECS

This model contains 1 separate object
This model contains 3940 polygons with TurboSmooth OFF
This model contain 3940 quads, 0 tris, and 0 ngons
This model contains V-Ray materials ( fbx,obj, 3ds format not include materials)
This product includes;

3ds max 2014 with v-ray 3.6 (The light Rig,materials and textures are included just press render to get the same result)
3ds max 2011 or 2014 with v-ray 3.6 (The light Rig,materials and textures are included just press render to get the same result)
3ds max 2011 or 2014 with corona 2.0 (The light Rig,materials and textures are included just press render to get the same result)
3ds max 2011 or 2014 with Fstorm render 1.2.4 (The light Rig,materials and textures are included just press render to get the same result)

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TEXTURES

(PBR textures) All 8192 x 8192

Soccer_Ball_V2_Diffuse.tga                   (Gamma overried:1.8 for 3dsmax)
Soccer_Ball_V2_Glossiness.tga                (Gamma overried:1.0 for 3dsmax)
Soccer_Ball_V2_Normal.tga                   (Gamma overried:1.0 for 3dsmax)
Soccer_Ball_V2_Specular.tga                  (Gamma overried:1.8 for 3dsmax)   (use this map with high IOR value,fstorm ior=>50, vray ior=>50, corona ior=>50)

Additional textures;

Soccer_Ball_V2_Specular_Low_IOR (Gamma overried:1.8 for 3dsmax) (use this map with low ior value, example ior=2 or 3)
Soccer_Ball_V2_AO
2K HDR file for lighting

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Important note:
For some texture files, note the Gamma values for the same result.


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GENERAL

Model is built to real-world scale
Units used: Centimeters.
Scene objects are organized by layer
- No Errors or missing files
- No Overlapping vertex nor faces
- No N-GONS & tris Faces

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Note:Product Shot Images are rendered by 3ds max and Fstorm render

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Please rate if you like my models...
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