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Giraffe (2) (RIG) (FUR) Modello 3D

Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
Jul 26, 2018
CheckMate Pro Certificato
Maya 2017 Arnold

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3D Modello specificazioni
Codice prodotto:1307787
Geometria:Polygonal Quads only
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
TurboSquid Membro da September 2005
Attualmente vende 406 prodotti
Valutazione del prodotto
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High Detailed Photorealistic Giraffe; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

- eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default RIG pose (rigged) and the signature/preview pose (not-rigged), in separate maya files.


--8 High resolution textures:

-color.bmp (4096x4096)
-bump.jpg (4096x4096)
-specular.jpg (4096x4096)
-displacement.tif (4096x4096)
-alphaMap.jpg (4096x4096)
-mouthColor.bmp (1024x1024)
-bkgHDR.jpg (2048x1365)


Measurement units: centimeters


Formats included:

-Maya 2017- - default RIG pose (maya 2017 ascii) signature pose NOT-rigged (maya 2017 ascii) - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)


hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.

Mesh resolution - Polycount (quads):

main giraffe mesh: 12440

eyeballs/corneas: 224
gum-teeth: 5200
tongue: 44
alpha planes (fake fur): 928

background plane: 1


This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles.
The rig in scalable.
Control objects can be easily manipulated through the transform tools to achieve desired animations.


If you haven't shave and a haircut plugin, are included alpha maps with poly planes to simulate the fur in the mane, tail and eyelashes.

You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh (or use the poly planes with alpha maps -included)
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 5 minutes for a 1480x800 frame)
--5 different hair systems for a total of about 4mil hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6v5
** Please always use an updated Shave and a haircut release to avoid rendering issues.


* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
** Arnold release used:
-Arnold core


-The model is provided in the standard RIG pose.
-The signature preview pose is also included in a separate maya file.
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