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Cranio ortodontico (V-Ray) Modello 3D

$399
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
3ds Max 2016 V-Ray 3.2

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3D Modello specificazioni
Codice prodotto:1339457
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:72,877
vertici:68,446
Textures:Yes
materiale:Yes
rigged:Yes
Animato:Yes
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da December 2005
Attualmente vende 223 prodotti
realizzazioni:
Valutazione del prodotto
senza punteggio
Descrizione
Ortho Skull v5.0v (V-Ray) - photo realistic skull:

=====| USAGE |=====
- Orthodontics
- Advertising
- Presentation
- Visualization
- High-res film closeups
- Medicine

=====| FEATURES |=====
- V-Ray Setup (materials and render)
- Movable teeth to simulate malocclusion
- Scanned human dentition used as reference
- RIGGED to move the neck and head
- DISPLACEMENT map to highlight details
- V-Ray SSS (Sub Surface Scattering) materials
- 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace)
- MOUTH v5.2v attached
- Clean edge-loops based topology
- 3ds Max 2016 and V-Ray 3.2 or higher compatible
- System Unit: cm

=====| SUPPORT |=====
- If you have any questions regarding this model, please create a support ticket to contact the artist.

=====| POLY COUNT |=====
Bones: - (3,019 polys, 2,979 verts)
Mouth system: - (19,379 polys, 19,600 verts)
All: - (72,877 polys, 68,446 verts)

=====| TEXTURES(29) |=====
4096x4096 (JPG x 18) - teeth, tongue and skull
2048x2048 (JPG x 9) - gums

=====| LAYERS |=====
0 (default) - Controls
Bones - rigs of the model
Braces Classic
Braces Self Ligated
Camera (DOF setup)
Lights - V-Ray lights
Shine Details - around gums, bubbles
Skull - jaws muscles and skull anatomy
System Mouth - gums, teeth

=====| TIPS |=====
- Braces will move automatically according the possition of each tooth. You must animate the wire and gums deformation manually.
- DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0)
- DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)
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