=====| USAGE |===== - Orthodontics - Advertising - Presentation - Visualization - High-res film closeups - Medicine
=====| FEATURES |===== - V-Ray Setup (materials and render) - Movable teeth to simulate malocclusion - Scanned human dentition used as reference - RIGGED to move the neck and head - DISPLACEMENT map to highlight details - V-Ray SSS (Sub Surface Scattering) materials - 4096x4096 textures (Color, Overall, Bump, Subdermal, BackSurface, Specular, Reflection, Displace) - MOUTH v5.2v attached - Clean edge-loops based topology - 3ds Max 2016 and V-Ray 3.2 or higher compatible - System Unit: cm
=====| SUPPORT |===== - If you have any questions regarding this model, please create a support ticket to contact the artist.
=====| TEXTURES(29) |===== 4096x4096 (JPG x 18) - teeth, tongue and skull 2048x2048 (JPG x 9) - gums
=====| LAYERS |===== 0 (default) - Controls Bones - rigs of the model Braces Classic Braces Self Ligated Camera (DOF setup) Lights - V-Ray lights Shine Details - around gums, bubbles Skull - jaws muscles and skull anatomy System Mouth - gums, teeth
=====| TIPS |===== - Braces will move automatically according the possition of each tooth. You must animate the wire and gums deformation manually. - DummyHeadBindCollector - Link to it every object that must move with the head bone. (Layer - 0) - DummyJawBindCollector - Link to it every object that must move with the lower jaw. (Layer - System Mouth)