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Lampada da soffitto per ufficio Modello 3D

$7
o
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
3ds Max 2012 V-Ray
Cinema 4D R12 Default Scanline
Maya 2011 Default Scanline
Maya 2011 mental ray
3ds Max 2010 Default Scanline
3ds Max 2011 Default Scanline
3ds Max 2012 Default Scanline
3ds Max 2010 mental ray
3ds Max 2011 mental ray
3ds Max 2012 mental ray
3ds Max 2010 V-Ray
3ds Max 2011 V-Ray
Softimage 2013 Default Scanline
Softimage 2013 mental ray

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3D Modello specificazioni
Codice prodotto:738816
Pubblicato:
Geometria:Polygonal
poligoni:1,740
vertici:2,075
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da January 2011
Attualmente vende 781 prodotti
realizzazioni:
Valutazione del prodotto
1 Valutazione inviata
Descrizione
Office Ceiling Lamp 3D model. Hight quality model Has only TRI and QUAD polygons with correct topology.
Tileable ceiling geometry.
Shaded with VRAY materials (3DS MAX), MENTAL RAY materials (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA4D). Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting. 2k resolution textures included.
MAX, MAYA, XSI, CINEMA 4D, FBX, OBJ.

description:

--General--
Office Ceiling Lamp 3D model.
Native format: 3Ds Max 2012. (maya 2011, xsi 2013 and Cinema 4D R12 also included with correct materials)

--Geometry--
This model is nicely organized, has correct names for all objects and has good topology, TRI and QUAD polygons only. Model has mixed UVs.

--Rendering--
Rendering is setuped in Vray (3DS MAX), MENTAL RAY (3DS MAX, MAYA and XSI), default materials (3DS MAX, MAYA, XSI, CINEMA 4D).
No 3rd party plugin needed.
Shaded in physically correct workflow (linear based workflow), so you need not reshade model, simply drop it into your scene and tune lighting.

--Textures--
Textures are hand made or made from photos/source images. The textures are applied with UV Unwrap. JPEG.

--Rigging & Animation--
There is no rig and animation, but geometry can be easely rigged, objects are cleary seperated and nicely named.

--Scale--
Modeled in real world scale.

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Ready for usage.
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