Professional 3d model of ISS ( International Space Station )
Very high level of detail.
This 3d model was made with care and detail in every particular, based on real-world object.
ISS configuration ( 2013)
JULY 2015 UPDATING :
I add a separate files with dextre SPDM module in Accompanying Product Files section.(you can do the merge and place it in ISS file for any ISS format files)
--Geometry--
The model was modeled in 3ds Max.
All model is 100% smoothable and easily editable (TurboSmooth, HyperNURBS modifier).
The level of detail of this 3d model is implement for the most extreme close-up renderings.
TurboSmooth applied to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In 3ds max version, this model is organized cleanly on layers.
Each module of the space station is placed on its own layer,and is separable.
--Rendering--
The rendering is setup in Vray. In the 3ds Max version, the Vray lighting and setup file is also included.
Tissues are made through displacement and normal maps. On Vray version all displacement are active and are applied with vray displacement mod(2d mapping type).
Is recommended have a PC with at least 16 GB of RAM to render the model with displacement applied to the tissues without software crash and while rendering it is advisable to close all unnecessary background applications You can reduce memory requirements by decreasing or disabling TurboSmooth iterations in small or distant objects.
Include another 3ds max Vray file version, without displacement, where only normal map is applied to the tissues.Displacement map, is present in the slot materials but is turn off.
I also included a non-illuminated 3ds Max version with standard materials (if you do not use Vray).On this version tissues have normal map activated.Displacement map, is present in the slot materials but is turn off.
No 3rd party plugin needed.
Lighting is included only in the 3ds Max version and materials may appear different in other program formats.
--Rig--
On 3ds max format ,moving parts of the space station have a helper to allow main rotation ( solar panels ,truss arms etc ) and each ISS module is linked to own helper.
--Textures--
2048x2048
displacement and normal map 3200x2400
--Scale--
Real world scale.
NOTE:
In c4d version displacement maps are inserted in material slot,but displacement is disabled ( You may require a lot of memory to work with enable it).However the normal map is active and works just as well.
OBJ format is split into many files ( one for each ISS module) to facilitate the import and management, in your software.
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