High Detailed Photorealistic Giant Panda; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and 'only' quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer. (Ready to render exactly as you see above - hit the '3' button for the geometry approximation preview and render)
- eyes, corneas, gum, teeth and tongue are modeled separately.
hairCurvesExportedMaya2017.ma - hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2017 ascii)
runRef.ma - running animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'
walkRef.ma - walking animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma'
actingRef.ma - acting/sitting animation (maya 2017 ascii) referenced to the main rig file GiantPanda_RIG_Maya2017Shave95v5.ma'
hairCurvesExported.fbx - hair curves (nurbs) converted from shave and a haircut hair primitives.
Mesh resolutions- Polycount (quads):
main Polar bear mesh: 12230
eyeballs/corneas: 224 gum-teeth: 4170 tongue: 204
background plane: 100
SHAVE AND A HAIRCUT NOTE: You would need Shave and A Haircut for Maya 2017 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh. For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram - about 6 minutes for a 1480x800 frame) --3 different hair systems for a total of about 330k hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2017 ascii) so you can use them as guides if you' re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.5 ** Please always use an updated - Shave and a haircut/ Shave for Arnold extension/ Arnold renderer - releases to avoid rendering issues.
RIG & ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. The rig in scalable. Control objects can be easily manipulated through the transform tools to achieve desired animations.
3 fully editable animation sets have been included in maya 2017 files (referenced to the main rig) to make them easier to use and edit:
-walkRef (39 frames - loopable) -walking animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma' -runRef (20 frames - loopable) -running animation (maya 2017 ascii) referenced to the main rig file 'GiantPanda_RIG_Maya2017Shave95v5.ma' -actingRef (250 frames) -acting/sitting animation (maya 2017 ascii) referenced to the main rig file GiantPanda_RIG_Maya2017Shave95v5.ma'
-The model is provided in the standard rigging pose. -The signature preview po