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Baseball sporco Modello 3D

$9
o
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
3ds Max 2010 V-Ray adv 2.0
Cinema 4D 11 Default Scanline
Lightwave 9.3
Modo 601
3ds Max 2010 Default Scanline
Maya 2012 Default Scanline
Softimage 2013 Default Scanline
Blender 2.63 Default Scanline
3D Studio
Collada
DXF
FBX
OBJ

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3D Modello specificazioni
Codice prodotto:754797
Pubblicato:
Geometria:Polygonal
poligoni:416
vertici:418
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Yes, non-overlapping
Artista
TurboSquid Membro da August 2012
Attualmente vende 163 prodotti
realizzazioni:
Valutazione del prodotto
2 Valutazioni inviate
Descrizione
*******************************************************
You can find other items of this collection
by using the following keyword DUGM09
********************************************************

Original high-definition 3D model Dirty Baseball.

All objects have been renamed, no Default Object Names.

The model is smootheable and easily editable (TurboSmooth, HyperNURBS modifier, ...).

Scene includes one model without subdivisions and one model with subdivided.

There are two 3dmax archives one with v-ray materials and another one with scanline materials.

Non native formats includes one model without subdivisions and one model with subdivided.

3ds Max and Vray are used for the final images of the thumbnails but that does'nt include the lightning of the set-up. In other formats, some adjustment may need in reflection shaders.

Available formats:

       - 3ds max 2010 and above (.max)
       - Cinema 4D 10 and above (.c4d)
       - Maya 2013 and above (.mb)
       - Softimage XSI 2013 and above (.scn)
       - Lightwave 9 and above (.lwo)
       - Luxology Modo 601 (.lxo)
       - Blender 2.63 (.blend)
       - Wavefront OBJ (.obj and .mtl)
       - Autodesk FBX (.fbx)
       - Collada DAE (.dae)
       - 3DS (.3ds)
       - DXF (.dxf)

This model doesn't contain isolated verts, overlapping faces or overlapping verts.

We have thoroughly checked the model in every software and has been coverted to other formats using exporters and convertion tools. If assistance is needed or any queries occur, please contact me.
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