Offerta speciale! via

:::
Solo articoli selezionati. Vedi più offerte in Il mio account.

Circuit Board City Modello 3D

$15
o
Licenza Royalty
- Tutti gli usi estesi
Licenza Royalty
- Tutti gli usi estesi
Formati inclusi
3ds Max 2012 V-Ray 2.0
Cinema 4D R12 Default Scanline R12
Lightwave 11 Default Scanline 11
Maya 2012 Maya Software 2012
3ds Max 2012 Default Scanline 2012
3ds Max 2012 V-Ray 2.0
3D Studio 2012
FBX 2012
OBJ 2012

Completa fiducia

Hai domande? Chatta con noi ora.

Live Chat Now 24/7
3D Modello specificazioni
Codice prodotto:1182011
Pubblicato:
Geometria:Polygonal Quads/Tris
poligoni:116,509
vertici:118,597
Textures:Yes
materiale:Yes
rigged:No
Animato:No
UV mappato:Yes
UV non avvolto:Mixed
Artista
TurboSquid Membro da August 2013
Attualmente vende 1871 prodotti
realizzazioni:
Valutazione del prodotto
senza punteggio
Descrizione
Circuit Board City
-----------------------------
The model has a fully textured, detailed design that allows for close-up renders, and was originally modeled in 3ds Max 2012 and rendered with V-Ray. Fidelity is optimal up to a 2K render. Renders have no postprocessing.
-----------------------------
File Formats:
+ 3ds Max 2012 + Vray 2.0 full setup lighting, camera
+ 3ds Max 2012 standard
+ Cinema 4D R12 standard ( materials and textures was setup )
+ Maya 2012 standard ( materials and textures was setup )
+ Lightwave 11 ( materials and textures was setup )
+ FBX 2012
+ OBJ 2012
+ 3DS 2012
-----------------------------
Geometry:
+ No isolated vertices
+ No coincident vertices
+ No coincident/coplanar faces
+ Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
+ Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
+ Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
+ Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
+ Textures and Materials ( No texture paths referenced by the model. All texture paths must be stripped from the model. )
-----------------------------
About Frezzy Team:
+ We are making all electronics 3d model ( latest and oldest ). Our collection is biggest in the world. It is place where you can find anything about technology for your project ( earlier and faster than others )
+ Every model we build goes through thorough Quality assessment both visual and technical to make sure the assets look realistic and the models are of the best quality.
+ Searching models you need by typing: frezzy + brand ( or frezzy + name the models ).
prodotti correlati
Altri prodotti per artista