All workers use the same rig. So you can combine the parts and create your own versions.
To make this possible all the parts are stacked on top of each other. So when you want to use a character, pick the combination of parts you like and delete the parts that are not used. Special note to Max users: look at the image showing the Layer Explorer. In the layer explorer you can find all the parts that are on top of each other.
Also consider that you can optimize your character when you use the coat. As the coat covers the shirt, sweater or overall you can delete the polygons that are covered by the coat.
The parts are: Four different heads (two white, one black and one Asian) Coat One overall that can be combined with shoes. One overall that can be combined with boots. Helmet Glasses Ear protection Shoes Boots Two sets of T-shirts and jeans Sweater and jeans Gloves
The models have been created according to world scale units. Helmet, ear protection and safety glasses are separate objects. Each head has it's own set that fits. You can use the workers with or without their coat or gloves.
The coat and overall come with two textures. One texture contains the orange/blue colors. The other texture is greyscale. This texture can be combined in multiply mode with any color. So it's very easy to use branding colors for the clothing of the worker. The UV layout is clean. So it's also simple to add company logo's. Beside the overalls there are also two sets of jeans with shirts. One colored shirt and one white shirt that can be combined in multiply mode with any color. One shirt with a safety vest on top One sweater and jeans with or without safety vest. The sweater without safety vest can be changed into any color. The helmet comes with a dirt map which can be combined with any color.
The models have been created with Cinema 4D version 15 and are compatible with version 12+ All objects contain quad faces only. The body parts consist of 2500 to 2700 polygons. The heads consist of 1626 polygons. For close up shots the objects can be smoothed with a subdivision surface object.
There's also a special version included for the Cinema 4D plugin 'People in Motion'. Just create a male character setup and drop the PIM version of this character in the PIM man object. The helmet and glasses can be attached just like the other PIM attributes.
The FBX and Max conversion contain all the objects and the joints with the skin weighting. IK rig with controllers has not been set up in Max yet.
Textures included: Head color, normal and specular 4096x4096 coat color, normal and specular 2048x2048 coat safety color, normal and specular 2048x2048 coat striping color 2048x2048 coat striping alpha 2048x2048 gloves color, normal and specular 1024x1024 helmet dirt 1024x1024 iris color 512x512 eye lashes alpha 400x400 overall color, normal and specular 4096x4096 overall safety color, normal and specular 4096x4096 safety shoes color, normal and specular 1024x1024 safety boots color, normal and specular 1024x1024 skin man color, normal and specular 4096x4096 jeans and shirt color, normal and specular 4096x4096 jeans and shirt safety color, normal and specular 4096x4096 jeans and sweater color, normal and specular 4096x4096 jeans and sweater safety color, normal and specular 4096x4096
The harbour scene, used to create the image in which you see the workers in their environment, is not included.
!!! UPDATED !!!
2013-06-15 Added Asian head Adjusted the coat so that i
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